PlayStation VR surpasses 1 million units sold
Sony has now sold more than 1 million PlayStation VR
headsets, the company announced today. The news follows a reveal back in
February that the PSVR had topped 915,000 units sold since its debut last October.
It puts PSVR ahead of direct competitors like the HTC Vive and Oculus
Rift — according to research firm SuperData, the two sold 420,000 and
243,000 units respectively by the end of 2016 — but still well back of
Samsung’s Gear VR, which has sold more than 5 million units globally.
Shawn Layden, president and CEO of Sony Interactive Entertainment
America, admits there’s still plenty of work to be done, especially
given the large install base of PS4 owners, which is approaching 60
million. “It’s still just a million units,” he says.
Layden expects sales to pick up this year in large part
because of availability. “We’ll have freer supply in the marketplace,”
he says of 2017. “We got to a point around Christmas where you would be
hard-pressed to find VR anywhere. So we dialed back some of our
promotional activity at that time because we didn’t want to be promoting
a platform for people to find out they couldn’t get it. I didn’t want
to create more unhappy customers.”
Software will be a big focus. When PSVR launched, it was released alongside a surprisingly robust lineup of virtual reality experiences, including well-received titles like Thumper and Rez Infinite. Since then, however, the release schedule has died down significantly, with few notable highlights outside of the VR mode for Resident Evil 7.
Last month, however, saw the release of sci-fi shooter Farpoint and the Aim Controller
peripheral, which Layden believes is the start of a “second wave” of
games hitting the platform. “When a new console or a new platform
launches, there’s a lot of activity driving launch day,” he says. “And
then there’s the inevitable lull between that and the next launch of
titles. I think we’re seeing that happening now. Farpoint is
the lead of that, and we’ll be talking about a number of other titles at
E3.” According to Sony, PSVR owners have purchased 5.25 million VR
games to date, and play an average of 25 minutes per session.
Outside of games, Sony is also looking to expand the
platform with different types of experiences. To that end, Sony Pictures
is bringing an upcoming experience based on Breaking Bad to
PSVR, which will be helmed by the show’s creator Vince Gilligan. “For
PSVR, we came to it from a gaming context,” Layden says. “But we knew at
the time when we were developing it that a lot of people will have
interest in this.”
One big question that remains is the life cycle of a
platform like PSVR. New consoles come out on average around every 5 to 6
years, while smartphones are often refreshed on an annual basis. It’s
not clear yet where virtual reality hardware like PSVR fits on that
spectrum.
“With VR, it’s a totally brave new world,” says Layden.
“We’re still trying to understand exactly what people are going to want
to do in that medium. It’s hard to make predictions about it. People
will want it to be smaller, lighter, wireless — these are all things
we’re looking at from a conventional iteration process. But I don’t
presume to be able to tell you what VR is going to look like in the year
2018 or 2019. We’re going to find out together as we go along.”
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